![]() What has been taken out entirely are the ever-present Classes, and I don't think it was a problem that needed solving. The sudden weather change, the lightning surrounding the twister, trees almost bending 90 degrees from the wind, alarms blaring from nearby buildings, military vehicles being thrown around like toys, all culminate to create a terrific "Levolution" event. All is not lost though, as tornados decide to rip through entire maps occasionally as teams scramble to both get close them, for the joyride, and get away, upending secured positions. Trees, guard rails, and other small elements can still be ripped apart thankfully, but it is disappointing to see reduced demolitions in a series that has touted it heavily in the past. Only a few structures have the means to get their walls exploded, and they are relatively rare in maps. While gimmicky, it's proven to be quite useful in many situations.ĭestruction has been toned down rather heavily. Running out from a close-combat environment to a wide-open space and quickly swapping out the red dot for a 2.5x magnified scope, removing the silencer, and replacing the laser pointer with a grip, can all be done in a few seconds while still bolting. To adapt to different kind of engagements, DICE has also introduced a sleek new way to change weapon attachments on the fly named the Plus system. The wide-open spaces and long stretches of flat ground in most of the maps do present problems with vehicle dominance, but when frontlines collapse on each other, no other franchise can give me this much of a spectacle. Infantry, tanks, hovercrafts, helicopters, jets, and everything in between are thrown together to create an inviting chaotic landscape. It's the third one I've been enjoying the most, but I get to that later.Īll out Warfare is Battlefield 2042's opening chapter, a combination of absolutely massive maps and 128-players to populate them. Three distinct components make up the experience: All Out Warfare, Hazard Zone, and Portal. The maps are the biggest we've seen with a player count to match, and there are enough explosions happening at any point to make even certain countries' new year celebrations blush. DICE has not messed with that formula in Battlefield 2042. With several days of play across everything Battlefield 2042 has to offer now under my belt, here's what I thought of this 'next generation' shooter.īattlefield has always been about massive arenas with hordes of players and tons of explosions. DICE is also trying out other ways to expand on the usual formula in this iteration, with new tactics-focused and community content-orientated modes. While bigger and bolder player counts felt like the next step for the series as newer entries came by for better hardware, it has taken until 2021 to gain the coveted 128-player promotion. ![]() To me at least, the campaigns always felt like tech demo made to show off Frostbite engine's visual prowess with lackluster stories attached - Bad Company games being the exception - so the skip isn't a big deal.īattlefield has boasted 64-player servers with multiplayer clashes across ground, air, and sea since the first installment, Battlefield 1942, made its way to PC all the way back in 2002. If you remember the classic Battlefield experiences before Battlefield 3, the series was always offered as a multiplayer shooter. ![]() The studio has also put all its focus on multiplayer this time, saying goodbye to the campaign element altogether.īattlefield 2042 is both a departure from the norm and a return to its roots. After a four-year break, DICE has delivered another Battlefield to the masses, taking the combined arms fight to the near future.
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